Win32 Character String

Below is a list of C/C++ character types defined by Windows and commonly used in the Windows API. Their actual types and syntax for specifying string literals are shown.

Actual Type Literal
CHAR char 'a'
LPSTR char*
LPCSTR const char* "hello"
WCHAR wchar_t L'a'
LPWSTR wchar_t*
LPCWSTR const wchar_t* L"hello"
ANSI Unicode
TCHAR char wchar_t TEXT('a')
LPTSTR char* wchar_t*
LPCTSTR const char* const wchar_t* TEXT("hello")

Visual Studio's default setting is Unicode. See Project Properties > General > Project Defaults > Character Set.

When Unicode is set (default), both UNICODE and _UNICODE are defined. _T() is the same as TEXT(). For example tchar.h uses _UNICODE to define _T() while winnt.h uses UNICODE to define TEXT().

Example

Windows usually prepares 3 functions of the same API: ANSI, Unicode, and either. ANSI version has "A" appended at the end of the function name while Unicode has "W" appended.

Win32 API
BOOL DeleteFileA(LPCSTR  lpFileName);
BOOL DeleteFileW(LPCWSTR lpFileName);
BOOL DeleteFile (LPCTSTR lpFileName);
Usage
DeleteFileA(     "hello.txt"     );
DeleteFileW(     L"hello.txt"    );
DeleteFile (  TEXT("hello.txt")  );

The auto-detect version uses UNICODE to swap to the correct function:

fileapi.h
#ifdef UNICODE
#define DeleteFile  DeleteFileW
#else
#define DeleteFile  DeleteFileA
#endif